01 Indie games & development tools

We make games.
We build tools.
Sometimes they even work.

BrokenDev is a one-person workshop for games, Blender tools, Unreal experiments, and ideas that probably looked easier on paper.

BrokenDev — proudly held together with duct tape

02 Currently building

Don’t Make
A Sound

DMAS // game in development

Game footage
will go here

DMAS
In development

Keep quiet. Stay alive.

Don’t Make A Sound is the current BrokenDev game project. The full reveal, screenshots, trailer, and store links will arrive when they’re ready—not a frame before.

  • 01Don't Make A Sound listens. Using live microphone input, the game reacts to the actual noise you make — stay silent and survive, or summon The Whisper. The horror isn't on the screen. It's in the room with you.
  • 02Trapped on a remote island, you're not here to fight anything — you're here to stay quiet, and quiet has a cost. A binaural-audio antagonist built from the echoes of the dead means the scariest thing in the game is the one you can't see, only hear.
  • 03Beneath the scares is a real one: a man returns for a childhood friend he never told how much he mattered. Don't Make A Sound is psychological horror with something underneath it — grief, not just jump-scares
Enter the game page

03 Tools from the workshop

Built to solve real problems.

Small, focused development tools shaped by the same problems encountered while making games.

TOOL_01Testers wanted

Blender development tool · 4.5+

Guardian

Right, so — I kept sending my models into the engine and they'd turn up wrong. Bent. Too many triangles, faces pointing the wrong way, whatever "non-manifold" means. Nobody tells you this stuff. So I made Guardian. It checks your Blender asset before you ship it, tells you what's broken in plain English — not error codes, actual words a person can read — gives it a score out of a hundred, and half the time it just fixes the thing for you. It's the tool I wish somebody'd handed me three hundred quid of asset packs ago. Currently after testers. Come break it.

Become a tester
TOOL_02In development

Development utility

Mission
Control

The workshop's own command deck. Mission Control is a desktop app for wrangling every BrokenDev project from one place — builds, tools, games, and whatever's currently on fire. Born from the very BrokenDev problem of juggling too many things at once and needing somewhere to actually see them all. Still taking shape behind the workshop doors; details and availability land as it comes together.

View tool status

04 Portfolio

Work from the bench.

Explore the portfolio
Space reserved

Projects are being prepared.

Game development, Blender, Unreal Engine, environment art, tools, 3D work, and future cinematics will live here when they are ready for the spotlight.

Environment ArtBlenderUnreal EngineToolsGamesCinematics3D Art

05 Latest devlog

Notes from the repair log.

LOG_000

The first entry is still being written.

Progress reports, experiments, tool updates, and useful mistakes will appear here. The log is empty—not broken. Probably.

Open devlog

06 About BrokenDev

A small indie studio building games, making tools, and occasionally creating entirely new problems to solve.

BrokenDev brings game development, Blender, Unreal Engine, environment work, experiments, and future cinematic projects under one slightly overworked roof.

More about the studio